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OpenGL 3D Graphics
New Conc. Model
GIS Module
New Image Tools
Analytic Element
Coord. Conversions
Animation Options
Seepage Face Option
Specified Flow BC
User-Defined Stoch.
Generic Model Data
Stress Periods
Scatter Point Tool
Pilot Pt. Conditioning
Enhanced Data Tree
SEEP2D Phreatic Surf.
Image Scaling
Auto Layer Assign
Feature Obj. Elevs
Misc. Features

OpenGL 3D Graphics

The 3D visualization tools in GMS v5.0 have been completely overhauled.  GMS now utilizes the OpenGL graphics engines for all 3D visualization, both wireframe and shaded.  This means that all displays are rendered using hardware acceleration.  Fully shaded 3D images can now be rendered instantaneously.  Complex 3D objects can be rotated in real time in either shaded or wireframe mode.  In fact, there is no longer a distinction between shaded and wireframe mode.  The user simply choose whether or not to display the "faces" of an object.  A lighting model and smooth shading can still be applied.